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About :
The dragons fly above the lands, spread out like sparkling jewels
below, to be owned and ruled. The Empire is nearly as vast as the
avarice of the dragons.
"Infininte variety in infinite combination."
- Gene Roddenberry
The Sea of Stars
The
Sea of Stars setting come to me shortly after the D&D Campaign
World
contest
(which lead to Eberron),
which has always amused me. It came from
my desire to have a
D&D world that was infinitely expanable and adaptable to
any style of D&D I
wished to run. For example, I wanted to set a game in a
divided
city, like the Post-WW2 Berlin of the Cold City
game, so a magical echo
of
World War two was created to give me that setting. Equally, if a
player
wants to play a particular type of character,
say, a humanoid badger, I worked
with
them to create the race and the land they came from (becoming the
Badgerkin of the Crimson Lined Valley).
The Sea of Stars is a very high magic setting, floating cities, dragons, golems, talking books, magically created races, all are common in one corner or another of the setting. Magic is infinite and varied and can be used to explain and allow anything that the games master and players want to see.
Dragons rule the world, but indirectly and, mostly, distantly. But great questions remain unanswered: How were the gods defeated? What happened to the divine sparks? Can the world be healed?
To make the morality more compelling, from my point of view, I did limit one set of options: I removed the vast majority of the "evil races", there are no goblins, kobolds or orcs in my Sea of Stars campaign. The "evil" would be commited by the same groups that could stand for the light, humans, elves, dwarves and others races available to be used as player character races.
Equally, as the range of
philosophical options never seemed to fit neatly into
nine or
fewer boxes, alignment as a universal concept was abandoned. Some
people
are aligned with certain powers or concepts but very few beings are
universally tied to a philosophical concept,
demons are one such exception as
they are literal embodiments of the ideal of
evil.
The
Author - Sean Holland
(my resume here for those interested).
Currently, I work at Tyche's Games in Athens, GA, and look for freelance writing work.