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Last Update 16-Jun-2009

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The dragons fly above the lands, spread out like sparkling jewels below, to be owned and ruled.  The Empire is nearly as vast as the avarice of the dragons.

"Infininte variety in infinite combination."
- Gene Roddenberry

The Sea of Stars

The Sea of Stars setting come to me shortly after the D&D Campaign World                           contest (which lead to Eberron), which has always amused me.  It came from                           my desire to have a D&D world that was infinitely expanable and adaptable to                        any style of D&D I wished to run.  For example, I wanted to set a game in a                           divided city, like the Post-WW2 Berlin of the Cold City game, so a magical echo                       of World War two was created to give me that setting.  Equally, if a player                               wants to play a particular type of character, say, a humanoid badger, I worked                       with them to create the race and the land they came from (becoming the                               Badgerkin of the Crimson Lined Valley).

                      It is a world of options, Magical, Mystical and Moral.

                      The Sea of Stars is a very high magic setting, floating cities, dragons, golems,                       talking books, magically created races, all are common in one corner or another                       of the setting.  Magic is infinite and varied and can be used to explain and allow                       anything that the games master and players want to see.

                      Dragons rule the world, but indirectly and, mostly, distantly.  But great                                   questions remain unanswered: How were the gods defeated?  What happened                       to the divine sparks?  Can the world be healed?

                      To make the morality more compelling, from my point of view, I did limit one                           set of options: I removed the vast majority of the "evil races", there are no                           goblins, kobolds or orcs in my Sea of Stars campaign.  The "evil" would be                               commited by the same groups that could stand for the light, humans, elves,                           dwarves and others races available to be used as player character races.

                      Equally, as the range of philosophical options never seemed to fit neatly into                           nine or fewer boxes, alignment as a universal concept was abandoned.  Some                           people are aligned with certain powers or concepts but very few beings are                               universally tied to a philosophical concept, demons are one such exception as                           they are literal embodiments of the ideal of evil.

                      The Author - Sean Holland

                      I have been a gamer for, well, an awfully long time now.  Gaming is my primary                       hobby and I do occasional freelance writing for the gaming industry
                      (my resume here for those interested).

                      Currently, I work at Tyche's Games in Athens, GA, and look for freelance writing                       work.